The Ascent is lacking DLSS and ray tracing on Game Pass but not on Steam | PC Gamer - parkpresucest
The Ascent is lacking DLSS and ray tracing on Game Pass but non on Steam
The Ascent is a cyberpunk accomplish RPG with ray trace and DLSS. Sometimes. Sometimes it's a cyberpunk activeness RPG with ray trace and no DLSS. Sometimes that ray tracing implementation Crataegus oxycantha non work the least bit. And whether you get those Nvidia settings all depends on where you access code the PC translation from.
The Microsoft Game Pass interpretation of The Ascent seems to be a more lightweight reading than the build you can download right now from Steam. Both DirectX 12 ray tracing and DLSS are front and centre and functioning out of the integer corner on Valve's shopfront, only if you grab The Ascent as parting of your Game Pass along sub then you'Re only given through get at to part of the settings picture.
I've been running the game from my Steam library and it looks, and plays, great. I mean, information technology's demanding as all hell with everything turned up to ultra with ray-derived shadow, reflections, and ambiont (sic) occlusion enabled. Even with DLSS on the quality setting, and running at 3440x1440, the GeForce RTX 3090 therein machine is straining at between 75 and 90 FPS.
Our Jacob, on the other hand, is experiencing a reality of pain with his Game Pass install. For one thing there are no DLSS options in the least, something that has bizarrely been noted as lacking in a reddit yarn where it's noted as not a platform feature of Windows 10, and only happening Steam.
Aft the DLSS .dll files were made available via TechPowerUp you'd Leslie Townes Hope that perchance it would just be a simple drag and drop into a specific binaries folder. Unfortunately that is just not how Game Pass around games get in on your PC. They'Re prepackaged up as almost individual entities, and spell we could voyage through the folders, we were unable to tot up in the necessary files, and were simply told there wasn't enough space to drop them in as if the bet on itself were a drive.
Looks like we're going to have to hope that developers, Neon Giant, are competent to patch the Game Pass variation to impart DLSS in, because mighty now there's no Nvidia Three-toed sloth put up for your in-gage fles rates.
Which would be more than of a problem if ray tracing really worked in Microsoft's version.
If I disable ray tracing whole connected my system, the performance immediately shoots dormie to catch the 144Hz freshen up rate of the sort because I've got VSync enabled.
For Jacob, it doesn't matter whether he's got ray tracing enabled or not, he's unmoving hitting the Saame operation numbers racket either way, and the image on screen looks no different. Briefly, we have to assume that ray tracing is bricked on The Ascent Gritty Go across version too.
Jacob is exploitation an AMD RX 6900 XT, just we've seen grounds of the indistinguishable thing happening with Nvidia machines running from a Game Pass account to a fault, so information technology's not a showcase of ruby vs. green hither.
I mean sure, atomic number 2 can still play the game, and the world of The Ascent looks mighty beautiful, in a gritty cyber-terrorist way of life, without ray tracing enabled. Merely the fact that we have two distinct versions of the game running on effectively the same platform is really strange. Whol we can assume is that Atomic number 10 Giant had to stick an earlier build of the gimpy to Microsoft for Game Pass day one availability, and is more able to deliver up up to now builds via Steam.
Whatever, it's weird. Though admittedly not unprecedented with Game Pass.
At to the lowest degree with Nier: Automata information technology was the other way around, and the Steam version was the uncomplete build that clip. Still, different storefronts on the same platform shouldn't have antithetical versions of the same game. We harbour't been able to find any confirmation that a future DLSS dapple will be occurrent, but here's hoping we develop some update over the weekend for our Unfit Pass buddies.
Source: https://www.pcgamer.com/the-ascent-dlss-ray-tracing-missing-game-pass/
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